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Wednesday, 18 October 2023
The Sea Devils: Ranking - 36
The Sea Devils
(Season 9, Dr 3 with Jo, 26/2/1972-1/4/1972, producer: Barry Letts, script editor: Terrance Dicks, writer: Malcolm Hulke, director; Michael E Briant)
Rank: 36
'I should hate you Doctor, exterminate you Doctor, you got me in between the Sea Devils and the deep blue sea!'
Does ‘The Sea Devils’ do any one thing better than any other DW
story? No. Is there any great hidden extended metaphor, special
insight into human life or particular intelligence going on
underneath the surface of the script? Not really. Does it ask the big
moral questions of its Silurian predecessor? Not a chance. Is it
still one of the greatest DW stories of them all? Most definitely!
You see, there’s a story in most DW eras that sums up everything it
can do within one handy bite-sized piece, the moment when each
production team of DW is running like a well-oiled machine that knows
exactly what they’re doing without any of the things that, to use
the underwater metaphor, torpedo the other stories around them and
this is the 3rd Dr’s example. Sometimes when you fish in
DWs great waters you get a tasty fish, sometimes a whale, sometimes
an old boot but in this one you get the catch of the day. Just look
at some of the things on offer: alien beings rising from their great
long slumber. The way the story has been shot using the help of one
of the armed forces for extra location realism. The Master teaming up
with a lesser foe for added top trump power. Wait, didn’t we have
this one already?! Well yes we did – ‘The Sea Devils’ is a
recycled story in so many ways, as reclaimed as the string vests the
title creatures are wearing (from, so its hinted, all the nets
fishermen keep throwing down to the bottom of the sea). However this
isn’t just recycling but upcyling, sticking old bits together to
make something that still feels impressively new so well you can’t
see the join: it’s a particularly brilliant combination of things
no other series could do but which DW can do better than anyone. ‘The
Sea Devils’ draws from plot elements in favourite stories like ‘The
Invasion’ (‘big shooty battles with the army as cybermen come out
of the sewers’ becomes ‘big shooty battles with the navy as Sea
Devils come out of the sea’), ‘Terror Of The Autons’ (‘The
Master teams up with a mute alien foe’ becomes ‘The Master teams
up with an alien foe...wearing a string vest!’) ‘The Mind Of
Evil’ (‘The Master in prison with a machine!’) ‘Fury From The
Deep’ (‘something alien has been attacking the oil rigs!’)
‘Inferno’ (fracking hell!’) and of course ‘The Silurians’
(‘a monster older than humanity coming back to reclaim their
planet). All those earlier adventures were made by a production team
who were too new to be fully comfortable in their roles yet or not
that sure in the direction they were heading in. What this era of the
show has that the people making those earlier stories didn’t is the
extra boost of confidence that comes with stability. By the time of
‘The Sea Devils’ everyone’s had a while to get used to doing
things (this is the first time in DW history we have the same Dr,
main companion, producer and script editor all there for a second
consecutive season) and what’s more they know they’re doing them
well: the TV ratings are soaring, DW is the talk of the playgrounds
once again and everyone is just having such a ball going in to work
every day. That’s the big change: the confidence.
The change
between season 7 and 9 particularly is striking. Where ‘The
Silurians’ was a gritty tense philosophical debate that asks big
questions with a lot of talking across seven detailed episodes ‘The
Sea Devils’ is a big bright cartoon that breezes through six parts
and doesn’t ask anything bigger than ‘how are they going to get
out of that cliffhanger then, eh?’ Where ‘The Silurians’ is a
debate about what it is to be Human and what we might think if we
find out that we are the species that are alien to Earth, ‘The Sea
Devils goes ‘ooh look, monsters!’ There’s no great moral issue
here, no hidden layer, no extended metaphor for life in Britain in
1972, no sense of ambition beyond making a blooming great set of
episodes. And yet it is a blooming great set of episodes: there are
few stories that are as consistently entertaining, inventive and
watchable as this one in any era of DW. And its in the sea! That’s
the big hook of this story, which allows everyone to get away with
stuff they’d already done and its a surprise actually they hadn’t
tried this before (aside from the distinctly fishy Atlantis tale of
‘The Underwater Menace’): the sea, after all, is where most
scifi/fantasy tales of old used to be set, a world full of unknowable
depths and scary sea monsters and ‘alien’ (as in ‘foreign’)
people from cultures that were totally unlike yours. As times went on
and mankind mapped the seas he turned first to the mountains, then to
the Poles, then to the stars, but it’s a fact that we still know
more about the moon than we do about what lies on the bottom of our
deepest oceans and a lot more humans have been in space than have
ever been all or even most of the way down our deepest seas. Of
course a DW monster is lurking down there, sleeping, waiting to be
woken up by our oil rigs – that all makes perfect sense (and
explains a good few sea mysteries to boot). And seeing humans on the
land through the big googly eyes of sea creatures allows some
terrific variations on the old ‘ordinary becoming extraordinary’
DW theme, not to mention an imprisoned Master basically becoming
native in episode one, watching our TV shows and guzzling our food.
There is a sort of theme too if you look under the surface netting,
about fitting in and trust, picked up from Malcolm Hulke’s earlier
Silurians story. The Master’s been put in prison following the
events of ‘The Daemons’ three stories before and he’s been
stewing inside Britain’s (fictional) Fort Knox, an impregnable
prison on an island between England and France even he can’t escape
from outright. The 3rd Dr, who knows what its like being
trapped in one place when you used to be able to travel freely across
all time and space, is sorry for him and pays a visit along with Jo.
To all intents and purposes The Master has acclimatised to his new
life better than the Dr ever has: he’s always been good at fitting
in wherever he goes where the Dr can’t help but stand out and Roger
Delgado is superb as a gentler, cuddlier Master whose enjoying
passing the time of day, joking about putting on weight and passing
the time watching The Clangers on TV (his joke – and yes it is a
joke – that ‘they seem to be some strange alien life form’ is
delightful: so few baddies in anything ever get the chance to be
funny). Of course its all a ruse but, just for a moment, you think it
might actually be true. The ruse is that while the Dr is off seeing
to another case on behalf of UNIT about sightings of a monster on an
oil rig, The Master’s heard about it too and is putting together a
machine to control The Sea Devils. So far so normal almost, but its
the way this story is told that makes it sing. The Master doesn’t
just clash with the Dr in words but has a swordfight with him – and
not the sort of ‘filler’ ones you get in other DW stories like
‘The Androids Of Tara’ or ‘The King’s Demons’ either but
one that heightens the drama between the two (the Dr defeats The
Master without even trying, being impossibly smug as he breaks off
for a sandwich halfway through, but The Master wins by playing
dirty!).
In a sign of the show’s confidence it actually breaks the
cardinal sin of what film studies people call ‘Chekhov’s Gun’,
that if you see something hanging on the wall in act one you know
it’s going to be used in act two. I mean, why is there a sword
hanging on the wall of the most hated criminal of this generation’s
cell?! But so involving is the story that ultimately you don't care. The Sea Devils don’t just appear the way The Silurians did,
kidnapping humans one by one, but in a mass invasion from the sea
(one of those iconic DW images – not least because The Sea Devils
seem too ‘big’ to be human; in reality the extras are wearing the
Sea Devil heads as ‘hats’ on top of their heads). There’s the
mother of all ‘chase’ sequences across a blooming great
minefield, something they couldn’t have done without the navy’s
help. And the extras! Boy are there extras! This is a story that
feels as if the whole world is involved, not just the few people in
front of the cameras. While ‘The Invasion’ made good use of the
army and ‘The Mind Of Evil’ had one great battle sequence as a
day-out for the airforce,‘The Sea Devils’ makes full use of the
navy their goodwill and their weapons, personnel and locations. And
yet this is more than just a recruitment video: Malcolm Hulke is too
good a writer to just make this a tale of derring do between goodies
and baddies; lurking, submerged, across this story is the issue of
trust and manipulation. The Dr learns not to be so trusting even when
he wants to think The Master has changed his ways. The Master learns
that even he can’t control The Sea Devils. Humanity learns that
maybe blowing up an intelligent race at the end of ‘The Silurians’
maybe isn’t the best solutions to their problems. Jo learns to
think for herself without the Dr always there, in a story that gives
her more to do than usual. And The Sea Devils? They learn to ignore
the Dr (who keeps banging on about mankind’s good bits) and The
Master (who keeps exploiting the bad) and are really just a force of
nature, of inevitable change, who are woken up by mankind’s greed
and reliance on oil and are only stopped through co-operation and,
well, trust (with even The Master helping to clear up his own mess
for once). Jon Pertwee is clearly having the time of his life
revisiting his youth (he really was in the navy and was assigned to
the Bismark, one of the bigger British casualties of WW2, though
luckily for us he was on a training exercise the day it was sunk. In
the meantime he’d spent so many years in a radio studio pretending
to be on a boat in ‘The Navy Lark’ it must have been weird being
back on board an actual ship again – and a majority of the DW
audience would have got the ‘joke’ about that back then too;
Writer Malcolm Hulke and producer Barry Letts had also been assigned
to the navy during WW2 so I’m surprised Barry didn’t pick this
one to direct himself; Patrick Troughton was in the navy too and
higher up than any of them, which must have been hilarious for any of
the sailors in his charge one who saw him running away from the fish
ballet in ‘The Underwater Menace’.
In case you’re wondering
Roger Delgado was a major in the army corps, which must have been fun
for the people under his command watching him outwit UNIT every
week). Katy Manning has worked out how to play Jo by now: she’s
loyal and sweet but not just simpering, as ready to rescue the Dr as
he is her and they make for a delightful double act. Roger Delgado
is, as always, masterful, despite a phobia of water (or at least
that’s how Pertwee remembered it, calling him ‘the bravest coward
I ever knew’ for his scenes of drowning in this story; other people
remember Delgado being on strict instructions that he couldn’t get
his costume wet as there wasn’t a spare; either way his move from
motoring along in charge to being out of his depth is note-perfect).
In the supporting cast Clive Morton’s brainwashed prison warden
Trenchard is one of the best mindless bureaucrats the 3rd
Dr ever had to challenge and Robert Walker a decent naval substitute
for the Brigadier (though no one can measure up to Nicholas Courtney,
who gets a holiday). The Sea Devils might not have the character of
their Silurian cousins given that they can’t speak, but they look
the part: they’re maybe the only DW monster that looks threatening
lumbering around slowly, especially draped in seaweed and dripping in
water. Scientists reckon that if life does exist on other planets
then it’s most likely amphibious, given how crucial water is to
life (and how life on our planets started in the sea): as a result
The Sea Devils (and the Silurians and indeed Sil later on) are
arguably as true to life as any DW monster we have (give or take the
string vests added at the last minute to cover up how bare the
costumes looked, an effect that works a lot better than it
should).Unlike The Ogrons, stupid ape-aliens who seem an odd match
for one of the smartest people the universe has ever seen, The Sea
Devils make sense as part of the plan and give The Master a ‘navy’
of his very own; as Earth natives they know their way round this
planet better than he does and can do all the underwater things he
can’t. The only thing missing are UNIT and even they don’t feel
like to big a hole given that they’ve been substituted with naval
extras who actually look like they know what they’re doing. Often
times a promising DW script collapses in the way its filmed and the
sets and location work can make or break the best of them but not
here: we get more outside shots than ever before, the navy’s extra
support running to lots of filming round Portsmouth and The isle Of
Wight (you only need to compare this story to the ’other’
underwater DW story, ‘The Underwater Menace’ – this story’s
daft antithesis in every way – to see what difference it makes
filming outside as compared to inside a big fish tank in a TV
studio). The result is a story that might not do anything other
stories don’t do but does most of it better: the plot moves at a
rate of knots with some classic cliffhangers, the monsters are
memorable, The Master is a real threat rather than a pantomime
villain, all the parts are perfectly cast, there are action sequences
a-plenty but some intelligence in the script and witty wordplay when
the characters do actually speak, in an ‘underwater’ setting that
hadn’t been tried before (and isn’t matched the few times they’ve
tried it since)...basically if you don’t like this story then this
series probably isn’t for you. Considering that this story only
existed so that Hulke could ‘correct’ a mistake he’d made with
the dating for ‘The Silurians’ ,which was pointed out in a snooty
letter to The Radio Times (he picked the ‘Silurian’ period
because it sounded a suitably DWish name but Earth wasn’t capable
of supporting life as complex at the time so Hulke corrected the
dating to the ‘Eocene’ period here, which sounds more like a
washing detergent; most historians reckon the Eocene period is a tad
ambitious for life too) it’s remarkable just how much this story
gets right, trading the depth of the deep-sea dive of ‘The
Silurians’ for a boating trip that’s far more fun and visual. Not
many DW stories work all the way through without too much going wrong
somewhere but this one manages to be pretty darn spiffing all round,
nautical – but nice.
+ There’s a lot of model work in this story and a great number of
oil rigs and submarines that look as impressive as any model shots in
the series even now. A bit too impressive in one case: long-standing
DW model maker and sub creator Mat Irvine was interviewed by Naval
Intelligence over how he managed to build a prop that was identical
to a secret sub they had been working on for years. It was actually a
model kit picked up at Woolworths, but touched up with a number of
other features including an extra propeller that happened to be in
the exact place it was on the real one. The Navy were spooked by the
coincidence and thought it had to be the result of a leak (never a
good thing to have around a submarine), but really it just goes to
show the extra thought and attention to detail that went into all the
model shots in DW (though, because of time and budget, not all are as
good as this one): if I was designing a vehicle from scratch Mat is
exactly the sort of person I’d be hiring, making miracles out of
next to nothing.
- You’re director Michael E Briant (on his second DW story but
already seen as a ‘safe pair of hands’). You’ve been handed one
of the better DW scripts to film. You’ve got the perfect actors
lined up to say the words. The navy are bending backwards to be
helpful. This looks as if its going to be one of the best DW stories
ever, if only because everyone involved knows what they’re doing.
And then composer Malcolm Clarke chooses this story to deliver a
curve-ball with one of DW’s most experimental scores (music being
the thing that tends to arrive at the last minute and which the
director has least control over, no matter how many production
meetings you try to have making sure everyone’s on the same page
its impossible to direct a composer the same way you can an actor,
cameraman or prop builder). It’s terribly distracting, often at all
the worst moments and sounds like a cement mixer being played
underwater by an orchestra at war with a jazz band while both are
being bludgeoned to death with a synthesiser. While some DW monsters
deserve a gonzo ‘theme tune’ of their own (‘The Krotons’ or
‘The Quarks’ come to mind) ‘The Sea Devils’ are the ‘wrong’
sort of monster for this, they’re too...earthy somehow. Even if
they live under the sea. Some fans admittedly think this is one of
the best musical scores of all if only for being so alien. While I’ll
stand up for any fan’s rights to have any opinion they choose,
let’s face it some fans are just plain weird: this score is the
biggest atonal mess in the series.
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