The Keys Of Marinus
(Season 1, Dr 1 with Ian, Barbara and Susan, 11/4/1964-16/5/1964, producer: Verity Lambert, script editor: David Whittaker, writer: Terry Nation, director: John Gorrie)
Rank: 57
'My, Arbitan, what a big head you've suddenly got'
'All the better for thinking about the fate of Marnius, dear child'
'And what a big round circle you have growing out of your head'
'All the better for playing ring toss my dear'
'And what crazy flippers!'
'I fancied a bit of snorkelling, OK?!?'
'And my, how clumsy you suddenly are'
'Well, I've been drinking, OK?!'
'And oh Arbitan, what a big ray gun you've got!!!!'
In which the Doctor and friends help an old man retrieve his lost keys because he can’t remember where he put them. No I’m not making this up …
There was a trend on
Twitter a while ago for people’s ‘comfort’ Dr Who story – not the best one, not
the one you would show to newcomer fans to make them fall in love with the
series, not even one that’s particularly good, just one that gives you joy.
Honestly all Dr Who gives me joy, minus perhaps my bottom ten (which isn’t bad
out of 327ish stories) - and even they give me joy in a curmudgeonly ‘what were
they even playing at?!’ ranting kind of a way - but if I had to choose just one
comfort Dr Who story then its ‘The Keys Of Marinus’. It’s not that clever, it’s
not that deep, it’s not that well made, it has almost nothing in common with
the rest of my top hundred and its arguably the first Dr Who story made to be a
B-movie rather than ‘high art’, and yet like all Dr Who stories made in the
show’s first year (this is just the fifth ever story) there’s something magical
about it that warms the flippers. After all no other story in the show’s
history ever had quite this much ambition to show this many different cultures
and aliens and cities inside one story ever again – mostly because they learned
making this story how hard that was to do; the fact that they even try to build
a futuristic city surrounded by acid seas, a paradise filled with monstrous
heads-in-jars, screaming jungles with sentient monster plants, an ice cave with
scary defrosting soldiers, and a space-age courtroom in the tiniest studio in
television (Lime Grove Studio D) and thought they could get away with it is
such a wonderfully preposterous thing. The fact that they very nearly get away
with it, with a story that’s clearly strung together with painted backdrops
unfinished statues and sticking tape yet with no really obvious howlers like
some 1980s and even some 2000s and 2010 stories I could mention, is
extraordinary.
You see ‘Keys Of Marinus’
isn’t just one six-part story but four one or two-part stories stuck together,
each one set in a new location with new characters, every one featuring a
different conundrum for the Dr and co to solve. Being so early the rules for
the series haven’t set in just yet so rather than turn down ideas for being too
expensive or daft the production team just went ‘yeah sure, it seemed to work
with The Daleks, we’ll give that a go’
(well, not the director: legend has it that newly qualified John Gorrie took a
first look at the script he’d agreed to work on to advance his career and spent
the next hour with his head in his hands, groaning). After this Dr Who will
become more streamlined and even the epics to come tend to feature one central
storyline or world across multiple episodes and even if this story bites off
more than it can chew every single time at least it’s a variety pack with a new
idea to replace the old one along every few minutes (not for nothing does
‘Marinus’ sound like ‘marinade’; this is a story big on the seasoning and the
taste it leaves in the mouth rather than the nutrients).True, the downside is a
bitty story that’s really a series of memorable images strung together rather
than a cohesive story. But then, this was a series which – so people tend to
forget now – was meant to be continuous serial made up of episodes that ran
from one story into the next and even the Radio Times didn’t mention when a new
story was starting, so a fragmentary plot made a lot more sense then that it
would now in our era of ‘series arcs’ (only this story’s close cousin. Terry
Nations’ next story ‘The Chase’ is as fragmentary).
A last minute replacement
for yet another fallen script (Malcolm Hulke’s intriguing sounding ‘Hidden
Planet’ where time runs backwards: I’m amazed Steven Moffat hasn’t had a bash
at that idea yet as its right up his street) it was written in a hurry
following the success of ‘The Daleks’ when producer Verity Lambert and script
editor David Whittaker phones Terry Nation up and pleaded with him for a second
story, one where basically he could do anything he wanted, safe in the
knowledge that he must know what he’s doing as last time it turned out pretty
darn well. In turn, Terry Nation was
astonished at just how well his half-baked ideas turned out on screen and
figured the BBC and especially designer Raymond Cusick know what they’re doing,
so he writes any old thing he can think of without worrying about budget or how
any of this will look on screen. So Terry recycles everything from his first Dalek
script he can, without quote understanding how they worked as part of an
overall story: the acid pools are back, the killer foliage with ideas above its
station and the shiny city full of impossible technology. Both sides have become convinced the other
side can work miracles so it will all turn out fine in the end. Neither of
those beliefs is strictly true: ‘The Daleks’ was a lucky show in so many ways,
with all the right people working on it in just the right frame of mind, its
success only every to be repeated in straight sequels, but they weren’t to know
that this early on. By his own admission Terry wrote that story for some quick
cash – by his own admission Cusick came up with the Dalek design because the
script didn’t give him much to work on and he needed to come up with something.
They got lucky, the perfect partnership at the perfect time: ‘The Keys Of
Marinus’, by contrast, is unlucky multiple times over: everything in ‘Marinus’
has promise but just doesn’t quote pass ‘the acid test’, just like the poor
Voord we see in episode one.
Yes, acid: a word that
plays a big part in this story, not least because it looks like everyone who
made this story was on drugs. Marinus has every climate going and is a rare Dr
Who planet that isn’t simply all one big land mass. The first we see of it is
an island surrounded by acid pools (one causes Susan to lose her shoes) filled
with rubber-suited creatures best described as ‘acidic’, bitter creatures who
want to run the planet. Usually in this era there’s someone nice wanting help
(usually someone ugly or very alien looking) but in this story the inhabitants
are equally acidic judging by Arbitan who doesn’t enlist the Tardis team’s help
so much as blackmail them. By and large all the people we meet in this story
are acidic too: there’s the bitter trapper living in the wilderness isolated
with his thoughts who takes quite a shine to Barbara in a near-rape scene they
wouldn’t dare try to get away with now, or the city where everyone is so
distrustful of everyone else that criminals are presumed guilty till proven
innocent. In short everyone on Marinus is in a bad mood no matter whether they
live in the wilderness, in a cushy city with a good job, out on an island being
invaded or in a creaming jungle. The only people we meet who appear to be nice
are in Morphoton – and they’re an illusion, a hypnotic trick designed to make
you think people are sweet when really they’re the bitterest of the lot. ‘The
Keys Of Marinus’, then, feels like Terry Nation really woke up on the wrong
side of bed, resentful perhaps that his big career that once promised so much
has reduced him to being stuck writing for a kiddies’ scifi programme. Like a lot
of Nation’s writing, though, all it takes is someone to come along and
right-some intrinsic wrong that’s got out of whack: Arbitan, for instance, is
guarding the ‘conscience’ of the planet, which under threat of invasion he
split up and scattered across the planet in the hope that different sets of
people would keep them safe. Now, though, the end is near and he wants the keys
to the conscience back, to give people their conscience again. The matter of
whether blackmailing strangers into doing your dirty work for you is good for
your conscience never seems to have
occurred to him.
There are also, I think,
two different inspirations for how this story turned out, with Nation and
Whittaker deciding to make it a sort of glorified clips show for what Dr Who
can do. This is the first Dr Who ‘quest’
story – the only self-contained quest story till the cartoon ‘The Infinite Quest’ given that
‘The Key To Time’ season spent a whole year and six stories doing what this
story does across six weeks – and it’s inevitable that Dr Who would try
something like this early on, given that the most famous work in scifi/fantasy
land was a certain Tolkien book about a quest for rings. More than one reviewer
had referred to Dr Who building Tolkien-like imaginary worlds already by 1964
and Terry, who still wasn’t entirely sure what Dr Who was all about, seems to
have read every news story he could get his hands on to try to find out
(‘Marinus’ suggests he couldn’t quite work it out still: was Dr Who an action-
adventure, a morality tale or out and out scifi? Better give them all three!) Unlike that
other famous quest story though instead of rings to rule them all there are
time bracelets and keys to save a planet, instead of a New Zealand travelogue
interrupted by interminable dialogue there are multiple planets to see (by my
reckoning there are more different places in one planet visited here that isn’t
Earth than in any other single Dr Who story, such a refreshing change when planets
are usually made out to be all the same everywhere even though The Earth
blatantly isn’t; this one has acid seas, a psychotic jungle, blocks of ice, and
two cities, one lush-looking, one streamlined, not to mention an Aztec-like
temple) and instead of annoying Hobbits there’s Yartek, Leader Of The Alien
Voord, tripping over his own flippers. The reality of course is that the whole
point of Dr Who in 1964 was that it was everything, with a space-time travel
machine that could go anywhere and a format elastic enough that it could look
like every other programme on TV. So what ‘Marinus’ also looks like, more than
anything else, is channel-hopping, as if the Doctor and friends have landed in
a scifi B movie, then a dark morality ‘Play For Today’, then an action series
about lost worlds in jungles and ice and finally ended up in a courtroom drama
(again ‘The Chase’ and ‘The Dalek’s Masterplan’, also by
terry nation, have similarly fragmented themes and the sense of hopping TV
stations between episodes). Which makes me wonder if Nation isn’t going all
postmodern here and writing about what he knows, namely being a freelance TV
writer in the 1960s, asked to write for Gerry Anderson puppets one minute and
adult crime dramas the next. The story starts, after all, with the Doctor
fiddling around with the canner as if watching television (and bemoaning the
fact that the colour has stopped working, something they had in America in 1964
– indeed William Russell came to fame in ‘The Adventures Of Sir Lancelot’, the
first TV series ever to be made in colour seven full years before he was in Dr
Who - but not Britain!) After all, it was a good time to be writing about
channel hopping: after decades with only two channels another had just arrived
in the form of BBC2 which started the week of episode three of this story. I
wouldn’t put it past him honestly (I’m convinced ‘The Daleks’ Masterplan’ is partly
about trying to sell to different TV demographics, perhaps in America). Even
the travel-dials, Nation’s first go at Blake’s 7’s ‘teleport bracelets’ look
like TV remote controls (and yes, they had been around since 1950 though not
all tellies had one by 1964). In other words Terry can’t work out which TV
medium to write Dr Who for (and by his own admission he wasn’t too
knowledgeable about scifi) so instead he writes for all of them.
‘Marinus’ also feels,
like many a Nation story, as if the author is exploring all the things he feels
is wrong with the then-modern world in a scifi setting: just as ‘The Daleks’ is
his fear of impending nuclear war and what might have happened in an alternate
universe where The Nazis took over Britain, so ‘Marinus’ is all his worries
about the modern day. Notice how the story starts with the Doctor finding
evidence of sand turned to glass, just as if an atomic bomb has gone off a few
years ago – a mere nineteen years ago in the world watching ‘Keys Of Marinus’
the first time round. The ‘Morphoton’
sequence feels like nation’s fear of consumer culture and how one day it will
consume us all so that we stop thinking for ourselves, convince ourselves that
we’re buying up luxuries that are really cheap tat. The last two episodes are
his fear of justice gone wrong, when the ‘wrong’ crooked people are in charge
and can get away with things they shouldn’t, with everything turned on its head
(this is, after all, mere months after the assassination of JFK, with the sense
of outrage that one man, with or without CIA or FBI or Russia or Cuban backing,
could take down a man ‘trying to do good’). A lot of 1960s protests were about
how the world was being run by senile old men who were sending children off to
fight in battles that were not of their making: Arbitan standing in front of
the glass case ‘conscience’ looks very much like news reports of LBJ standing
in front of a lottery ball calling the names of those American teenagers who
were about to be conscripted and sent into danger. Even the ‘screaming jungle’
isn’t that far removed from the imagery of The Vietnam War on the news every
night in 1964 (although in a Dr Who twist it’s the jungle itself that’s the
killer, not people hiding in it). Overall there’s the overall sense of a world
gone wrong, everywhere, all at once: it’s a second sign of the chilling
hopelessness and corruption at the heart of all his work like ‘The Survivors’
(when humanity is wiped out by covid) and ‘Blake’s 7’ (when our heroes are
wiped out by the faceless establishment). While there’s no one central idea in
this story as great as in ’The Daleks’ and none have the length to be explored
anything like as well all are worthy themes to be explored, a sort of dystopian
vision of the future born out of not pure imagination but building on the roots
of everything that was wrong in the 1960s.
For all the fragmentary
nature of ‘Marinus’ though there’s the very Dr Whoy theme of betrayal and faith
that runs through all the episodes, with plots that have people pretending to
be something they’re not: the alien pretending to be human, the brains
pretending that you’re living in paradise, the trapper who pretends to be nice,
the guards who frame Ian into looking like a robber and the aliens who pretend
that their planet is paradise when the people are really enslaved in poverty. It
feels, more than any other Dr Who story, like one of those ‘coming of age’
tales where you only truly know you’re grown up when you’ve overcome all the
obstacles and shown discernment, observation, faith, courage, the ability to
speak out against injustice and, erm, the chemical symbols needed to slow the
movement of alien killer plants. Only then will you have passed the tests to be
a fully functioning adult – and once you’ve worked that lot out you’ll also
(spoilers) have seen through the people blackmailing you and giving you orders
and know not to end the quest by simply doing what you’re told. They should
show it in schools: these are life lessons far more valuable than, say, writing
CVs for an overcrowded job market you have no hope of entering anyway or how to
get on in a society that is collapsing around our ears.Although that said
everyone who didn’t see this story go out I 1964 – and even quite a lot of fans
who saw it at the time – have been too busy laughing at the main baddy to give
this story their full attention. It seems ridiculous now that everyone seriously
thought the Voord were going to be the next big thing after The Daleks, giving
them a blaze of publicity and putting them in annuals and spinoff sweet
cigarette cards, just because Terry Nation thought them up. They’re clearly not
as original or indeed ‘alien’ as a Dalek; they’re basically a frogman in a
diving suit with a special mask containing circle or triangle balanced on top
of their heads like an anorexic Teletubby, valuable for quick games of
ring-toss but not very practical for world domination. They look like an extra
in a suit, not a feasible enemy about to destroy the world and don’t even get a
proper back story (the Voord aren’t much for talking and Arbitan, the only
other character who meets them aside from the regulars, doesn’t know much about
them either). But then nobody thought the Daleks would be a hit and, again,
Terry Nation and the designers knew that they’d seriously underestimated each
other in the past, so why not again? The scene where a Voord trips over his own
flippers is one of the single most inept moments in 60 years of Dr Who (left in
because episodes were only ‘allowed’ a single break of filming in 25 minutes in
those days, unless something really catastrophic happened – that’s why William
Hartnell fluffs his lines as much as he does). And yet the idea alone, of
beings made out of rubber who can exist in acid seas, who have the power to
take over worlds and who kill the last man standing just as the Tardis crew
leave, is exactly the sort of high-stakes drama Dr Who did at its best. It’s a
brave/silly move only having the Voord in two episodes though so we barely get
to know them – and what we do know is mostly their ability to loom rather than
do anything that exciting. Arbitan, too, is only sketched in: he’s a bit too
much like the 1st Doctor in that he’s a grumpy old man who seems to
hate everyone and everything – you don’t feel any sense of loyalty or desire to
see everyone put this planet back together again when he’s so unlikeable. The
sets, too, are variable: beautiful acid seas with working full length submersibles
(hurrah Shawcraft Models!) but some truly shoddy sets with the pyramids and
their moving walls with the single most obvious painted backdrop in the series
and an unfortunate moment when a two-dimensional cardboard cut-out of a Voord
falls through a trapdoor (a last minute replacement when it was realised
pushing the Voord down a hole and having it scream out of shot looked even
sillier).
Far better is the
morality tale of our second world Morphoton, where everyone is brainwashed into
thinking everything is lush and beautiful and they have everything they need and
can stay forever – only for the brainwashing to fail on Barbara (always the
sharpest and most likely to think outside the box in these early days) and for
her to see the truth: that everyone is living in rags and eating mouldy fruit.
Such a simple idea but its oh so clever: and it’s a storyline that does the
unthinkable, see our friends fall out – not just the division between the
‘unknowable them’ and ‘unknowing us’ either but between Ian and Barbara, the
best of friends. We’ve seen divisions in the Tardis before but even Ian is on
the side of the Dr and Susan this time and you really feel Barbara’s agonies at
being dismissed when she knows she’s right and has made a reputation as being
the Tardis’ sensible, reliable one (if this was the present day she’d be the
one still taking covid precautions). The big scare of these early days is that
our favourite schoolteachers are going to be stranded on an alien world forever
so when the other three decide they want to stay and forget their quest for
keys its heartbreaking and you really feel Barbara’s panic that she’s lost the
others for good, the only sad person in a happy world (more like ‘The Happiness Patrol’ than
people give it credit for).Cleverly we at home get to see this world from both
points of view, with some seriously (for 1964) natty editing between the set
dressed one way and then the other and having one of the regulars in close-up
to cover certain shots so we can’t see their clothing. No show was doing
anything like this in 1964, distorting our sense of belief in such a way and it
may well be the most impressive shot in the series till the Tardis team start
their ghostly wanderings through ‘The Space Museum’ the following year (I mean,
it took two whole days – six hours! – to put together in the editing suite,
double the usual amount). There’s also the story’s funniest scene, with William
Hartnell gazing in rapture at what he think s is the most advanced technology
he’s ever seen…a rather dirty coffee mug!
The idea of brains who
have everything they need to they have even outgrown their bodies is a very
telling one, something that a full four or six part story could have really
made use out of and it’s almost a shame when Barbara stumbles on the solution so
quickly. The writers miss another trick too: Nation writes Barbara as the first
traveller to arrive in Morphoton which means she’s the one who has to sell the
brainwashing to the others, with Ian oddly enough the cynical, untrusting one.
Only later, when Barbara moves in her sleep and knocks off her ‘conditioning’
bracelet’, does she see through the scam for what it is – they should have had
one of the others travel first and have Barbara be adamant about this world
being too good to be true from the first and turned it into more of a morality
play. Also that cliffhanger ‘tease’ of the dial being covered in Barbara’s
blood is Dr Who’s first cliffhanger copout: apparently it was just a tiny
scratch. Finally Barbara goes berserk
and smashes up the Morphoton aliens she finds, eerie glass heads in a jar, in a
scene that’s extremely cathartic: it’s easy to think that our world leaders, in
any era, are so cut off from us that they feed off our misery and live apart
from us in glass cubes (while those ugly beasts with googly eyes are not unlike
Boris Johnson). Terry Nation seems a less obvious candidate for our occasional
‘Dr Who in the 1960s as a counter-culture metaphor where the kids take over
from the adults’ metaphors, being middle aged and with a pre-Who career writing
jokes for comedians of the 1950s, but there’s a rebelliousness to all of Nation’s
best work and so it is here, with Barbara effectively overthrowing consumerist
society and freeing herself and her friends from the shackles of slavery
(though, admittedly, the plot might have worked better if they’d given that
angle to actual youth Susan, whose underused even by her standards this story –
and far less likely to be listened to than Barbara, making the climax all the
sweeter).
Next we move to
Mellennius, another Nation favourite, a ‘screaming jungle’ where the plants are
alive and more active than they were even on Skaro. This episode is sixty years
ahead of its time, being in effect an escape room like The Crystal Maze full of
puzzles our friends have to solve, as Ian and Barbara try to uncover the hiding
place of the next key given to them by a dying man in a tiny medicine cupboard
in the jungle before the planets eat them. Spoilers: all I’ll say its a good
job the Tardis turned up in this story when they had a science teacher on
board; had this been, say, Ryan and Graham they’d have been plantfood. It
really does feel though, as if this segment was written for the Doctor and
hastily rewritten when David Whitaker pointed out, quite reasonably, that the
star had been working for six months now without a break and thought he could
find a way of making the episode without him (it’s the start of a semi-regular
run of our friends taking time off in Who’s relentless 40 week, six day
schedule). Though the simplest and in many ways the silliest of all the plots
(even on alien planets would plants really want to kill the beings that give it
the carbon dioxide it needs to live? And how come there are so many trees
compared to people?) it’s nicely tense and both William Russell and Jacqueline
Hill act their socks off.
Barbara is in even more
trouble when the travel-dial next takes her to an ice cap and she’s rescued by Vasor,
a man whose been starved of any feminine contact for far too long, while Ian is
left to perish in the snow outside with a bag full of meat to encourage the surprisingly
Earth-like Wolves of Marinus. He’s a nasty piece of work, Dalek-like in his
refusal to even consider anyone’s needs but his own and he lies about having
seen the others even when Barbara discovers a bunch of travel-dials in his
possession. She’s torn: of all the companions except maybe Romana Barbara has
been brought up respectably, to be nice to people and grateful for any help
they can give. But Vasor is clearly lying and only kind to her face – you really
feel her fighting her 1963 upbringing to stand up to this brute who nearly gets
his way. After that there’s one of the
scariest sights in all of 1960s Dr Who, as the next key is hidden in a block of
ice and guarded by giant mute suits of armour without faces (its hinted that
they’re the first actual robots seen in Dr Who, although admittedly one screams
when it falls off a cliff so perhaps not). Even with several minutes faffing
round with a drawbridge and not much happening (poor Carole Ann Ford wasn’t
acting when Susan is so scared walking across it – the rope broke in rehearsals
and dropped her a few feet to the floor!) this episode is nicely gripping, our
heroes scrabbling around looking for a key versus unstoppable foes they don’t
understand well enough to fight and Vasor intent on revenge. The ice soldiers
only appear on screen for a few minutes but they are, colloquially, one of the
best remembered things about the series in its early days past The Daleks: I
have lots of people of a certain age asking me which episode they’re in and given
the tenseness of the part where they suddenly come to life, the key they’re
guarding not yet defrosted, I can see why. Even so, these middle two episodes
of the story are the weakest, the most ‘adventure’ style stories Dr Who ever
did, without any real scifi trappings at all.
Arriving on the next
world a little ahead of the others Ian spots the key straight away in a museum
case, but gets knocked out before he can get it and is framed for murder and
robbery. Typical of their luck, this is an (un-named) city where everyone is
guilty until proven innocent and things look grim indeed. Only the Doctor, having
jumped ahead, can save him, with some last minute detection work and William
Hartnell, fresh from a fortnight off, is rarely better than here as he owns the
camera, gesticulating wildly and turning from empathy to outrage at the drop of
a hat (I’m amazed he wasn’t called on to do any legal dramas in his long and
distinguished career – he has the right gravitas for it and a barrister or a
judge isn’t that far removed from his usual roles as an army sergeant). After
two very action-based episodes it’s a relief to get back to an episode that’s
talky again and the slow discovery of the real culprits is highly satisfying,
even though there aren’t exactly many suspects. That’s Fiona Walker making her
TV debut as Kala, the girlfriend with a guilty conscience by the way: she was
fresh out of drama school and desperate for work so she left the director a
note pleading with him to put her in his next show when he had a part free
because ‘I’m too good to be out of work!’; admiring her cheek and having been
unemployed himself Gorrie gave her this one. This plot doesn’t really have much
to do with scifi or Dr Who either and a lot of fans find it dull but I really
like how the plot does what in future will be a very Dr Whoy thing for mostly
the first time: the drama is solved not by our heroes but by the Doctor making
the people around him do better. He works his way into the head of the real criminal
and pleads to his conscience to do the right thing – a neat mirror of Marinus’
conscience machine that needs to be fixed with the keys. Yet more reasons I
think Nation might be writing about television and its capacity to inspired an
audience to do the right thing! Finally things are put
right, but for a while it looks as if it’s all been for nothing, as Yartek
insists on pretending to be Arbitan even though he has a very different voice,
a whacking great sticky out shape on his head under his hooded robe and big flipper
feet. However the Doctor’s fooled smarter aliens than this and when he sends
Ian with a fake key, knowing that the real Arbitan would see trough it, soon
causes the conscience burns and collapse (which is a bit disappointing as a
climax after all that but is at least a better ending than ‘I’ve switched the
machine on and you can all go home again’ – they’ll try exactly the same trick
with ‘The Key To Time’). In other words this is the first story where the Dr,
arguably, ‘loses’ – the rescue party are recovered but there’s no Arbitan to
rescue anymore and the keys might have been safer left scattered so no future
aliens can get their hands on them. Nevertheless, the way the supporting
characters have been rescued from their brainwashing and the close bonds
they’ve made fighting a common enemy gives you a very satisfyingly Dr Who
ending, of everyone being given their free will back so they can rebuild a
better civilisation from now on.
The result is a story
with a bit of everything, a bit too much of everything in many ways, so much so
that its surprising that more doesn’t go wrong than it does. The Voord are the
weakest part by far (they are to The Daleks what Beryl Reid’s Major Briggs is
to Captain Kirk or what Mel’s computer programming skills are to Bill Gates’),
unbelievable as a world-beating force, especially when dressed up, and yet they
really do look alien and are less stupid than a lot of the dafter alien races
we’ve had in Dr Who (like The Myrka or the Ergon); like a lot of this story you
can at least see what they were trying to do. For the most part the first
series of Dr Who looks surprisingly timeless but there are large parts of this
story that looks like what it was: a children’s serial that nobody much cared
for, on a super low budget, recorded in a cramped TV studio with 1964
production techniques. I’ve tried hard I these reviews to compare like for like,
so that TV effects in the 1960s are judged by other TV shows from the 1960s,
not Dr Who made in the 2020s, but even by the standards of the time a lot of
this is really poor, like the ‘handy’ statue (all too obviously with a propman
inside) which gropes Barbara a little too strongly before turning round (don’t
know about you but her shrieks of surprise sound real to me, not acting). The
story’s biggest problem though is the lack of urgency: unlike every other quest
story around there’s no sense of time pressure in this story and the Tardis
crew aren’t chased. For all that it matters to the plot they could have stayed
for years in each location before moving on. It seems ridiculous that the Voord
just sit around and wait for them to come back with the keys, in a really poor
disguise and the threat isn’t really any different in part six than it was in
part one (Terry Nation will take this on board for his next story which is one
long Dalek chase) and to boot we already saw Arbitan snuff it at the end of episode
one so we know there’s nothing to rush back for.
For all its faults,
though, I still love ‘Marinus’ with my heart even when my head says I shouldn’t.
It’s a story that really is a bit of everything, a pic and mix of so many
assorted flavours – described by the Radio Times, for some reason, as ‘half a utopia,
half an inferno!’ Sometimes it’s incredibly silly and some fans have tarred all
the six episodes with the same brush as the Voord with the big feet and the
idol with hands, but some of it is really quite scary, not just the obvious
parts like the ice soldiers and the living killer plants but the scenes of
Barbara trying to flee Francis De Wolff with no one around to save her, or the
Voord with the hole in his rubber suit dissolved in the acid seas. Sometimes it’s
inventing the rules that all future stories follow, such as the Doctor’s morals
inspiring others or the Tardis actually seen materialising on screen (it’s another
Shawcroft model) – until now we’ve always been inside the Tardis with our
friends when the ship arrives somewhere (perhaps to make up for the fact that,
for the first time, the Tardis gets beached and the regulars are given other
means of travelling). It’s fascinating to see Terry writing for Dr Who without
the Daleks (his only other Dalek-less script ‘The Android Invasion’ feels a bit
too much like everyone else’s put through a blender) and his take on a world
away from being a world war parable past present or future. Instead this is the
WW2 idea of ‘keep calm and carry on’ exemplified (a phrase that was never
actually used anywhere but was on a war poster that was never finished and a phrase that is now so common and
synonymous with British pluck that everyone assumes they said it all the time),
our heroes always doing the right thing and staying in control even when faced
with impossible odds, people to look up to. We’ve said a few times now that
Terry Nation was only as good as his script editor – luckily in this era it’s
still David Whittaker, so Nation’s usual big high concepts and dramatic set
pieces are accompanied by some cracking dialogue and characterisation: you
really get a feel for Ian and Barbara’s growing affection for each other in
this story, as they save each other’s necks over and over again. Susan isn’t
there yet (Carole Ann Ford actually complained to Verity, she hated her
characterisation in this story so much) and The Doctor only really shines in
the last two parts, but one of the great things about this early era is how the
characters take it in turns to share the spotlight so that we get to know them
in turn. Jacqueline Hill and William Russell are two of the finest actors to
ever be in the series and they own every scene they’re in, adding layers that
just aren’t there in the script – acting frightened underneath the courage they
need, or outraged beneath their veneer of calm, or desperate underneath their
very 1960s veneer of cool.
The production team,
slightly embarrassed by this story (a B movie on a BBC budget) never tried
anything like it again and Terry Nation, too busy writing Dalek stories for the
foreseeable future, was happy never to be asked, while there’s more than one
fan who would swap ‘Marinus’ for one of the missing episodes that are far more
substantial and, well, coherent. The result is a story that’s easy to laugh at
and poke fun at and yet ‘Marinus’ gets more things right than most: I love its
morality, its heart, its comic lines, its heads in a jar (such a brilliant effect
for 1964!), its action sequences, its sheer imagery and the powerful points it
makes. I love it precisely because it is so sprawling and ambitious and quite
unlike anything else ever done for the series, with a scope that other whole
seasons never matched again. I love the fact that it feels as if we get to know
a whole world – not just a tiny corner of a city but a whole planet with
different cultures and different rules, filled with people who are just as
deceitful but dress their lies up in very different ways. Most of all though I
love Marinuses’ unique combination of
being like the best of ‘old’ and ‘new’ Who, combining the old idea that stories
were all about taking time to explore worlds and characters rather than plots,
combined with the breathless rush of the modern era which moves on every 25-50
minutes regardless and which means that even when the story is in a slow patch you’re
never bored because there’ll be another big thing along any moment. The ‘key’
to watching this story is to let it wash over you, to not try to worry too much
about the plot or the overall arc or the fact that the monster can’t even stand
up properly without tripping over – instead see it as TV straining at the leash
to do everything, in one go, because this series might get taken off the air
one day and everyone making it might never get the chance to say all these
important things caged in such scifi terms or have this much fun creating a TV
show ever again. In terms of ambition and imagination it’s a winner, even if
the execution hadn’t got a hope of keeping up. So no, I’d never call this story
peak Dr Who but ‘Marinus’ brings me joy every time I watch it (sometimes on
purpose, sometimes accidentally) and you can’t ask for more from your favourite
show than that.
POSITIVES +The model
shot of the Voord space-boats arriving on Marinus Island are way ahead of their
time and match up perfectly with the ’full size’ sequences. It’s not easy
making a piece of plastic look as if it’s moving gracefully through acid-water
without looking ridiculous – I mean ‘Stingray’ didn’t always manage that with a
bigger budget and two extra years of learning how to make effects (Terry Nation
wrote for Gerry Anderson too, but for the ‘Protectors’ series with actual
people not puppets. It’s spookily close to what we get here).
NEGATIVES - George
Colouris was only the second big name to ever appear in Dr Who, a person
who would be recognised by most of the
TV audience rather than a specialist (besides the regulars anyway) but unlike
Mark Eden (who goes above and beyond as Marco Polo in all senses of the word)
Colouris is the first supporting actor clearly there for a quick buck and not a
lot more. His portrayal of Arbitan is, well, arbitrary: when the Tardis
regulars turn up out of thin air on an island surrounded by acid he sounds like
he’s giving them his shopping list not processing his shock, then when Arbitan
realises that he finally has some strangers to send after his own daughter
whose disappeared he sounds as if he’s reading the shipping forecast, then
finally when he dies it’s more of a ‘hey, you got me!’ than a colossal death
scene. The director was obsessed with the actor, had seen him on stage and
thought him electric and pleaded with him to do this show – he was amazed when
Colouris said yes, although he never quite got this part or indeed this series.
What’s frustrating is that I’ve seen Colouris in other borderline-silly scifi
and he’s superb (his turn as the saboteur in Dr Who prototype ‘Voyage To
Mars/Venus’ in 1960, by so many of the people who’ll run Dr Who in the Pertwee
years, where King ‘Gerald Flood’ John from ‘The
King’s Demons’, his girlfriend, some children and their pet hamster end up
the first humans in space, no really – Michael Craze was in the first series,
sadly wiped – is the best thing about the show and sold partly by his
performance). Maybe he was just having an off day? Or maybe he was really
struggling to keep a straight face when he saw the Voord trip over its own
feet?
BEST QUOTE: ‘I don't believe that man was made to be
controlled by machines. Machines can make laws but they cannot preserve
justice. Only human beings can do that’.
PREQUELS/SEQUELS: There’s a
surprisingly large bunch of Voord-friendly spin-offs, perhaps because as the
second monster from the pen of Terry Nation everyone was hopping for another
runaway success like the Daleks, even though…well, just look at them! They
were, for instance, the equal-first ever race from the TV series to appear in
one of the Dr Who annuals long before the Daleks (and alongside the Zarbi for
heaven’s sake!) ‘The Fishmen From Kandalinga’, thought to be written by an
uncredited David Whittaker, is the final story in the 1966 annual and is a
candidate for the maddest story in the edition. Spying a new race ‘so grotesque
it was comical’ the Doctor jokes about it being ‘in need of beauty treatment’ –
perhaps in revenge the Fishmen try and eat the Tardis! Te Tardis escapes by
rolling to the bottom of an ocean where it gets stuck on the sea-bed and The
Doctor decides to ‘jump-start’ it to a new place a few thousand miles away (a
button he’s never seen to use again in any medium!) The Doctor discovers more
of these fish-people stuck at the bottom of giant pits, trapped, when he hears
a ‘conch-sound’ as mysterious black beings blow a horn and run in for the
attack. It’s The Voord (a surprise rather given away by the illustrations!) who
‘have an odd thing protruding from their heads and two horns, almost like ears,
at the side of their head to the back’. The Voord, arriving on a barge, take
the Doctor prisoner and interrogate him – they remember him from ‘legends’ on
their home world Marinus ‘millions’ of years ago. The Doctor plays dumb but tie
the Doctor up and feed some weird fish-dish. After a lengthy paragraph on how
it tastes they give up and tell the Doctor that he can ‘only eat plankton’ and
basically tell him to lower his voice because he’s too darn noisy (!) Taken to
an underground city we learn much about how the Voord live: they have fish-meat
hanging from hooks on most walls and have phosphorescent lighting and live in
concrete bunkers without furniture (it would be hard to sit down without
tripping over each other’s flippers after all). Most of all it turns out that
the Voord have been manufacturing land artificially on what used to be entirely
a desert world and that the Fishmen down the pits were being kept as slaves to
do the building work. Despite being in such grave danger The Doctor goes off on
an angry rant about freedom and liberty, as only the 1st Doctor can,
and gets locked up again basically to shut him up. As he passes, though, the
Doctor notices the two fake Keys of Marinus and wrist-dials that the Voord
possessed during ‘Marinus’, now looking very old. The Voord demand the Doctor
hand over his ship but he grabs one of the travel dials and heads to one of the
pits he saw earlier. Surprising the Voord guard the Doctor seizes the
protuberance on his head and he ‘whimpers with the sound of a kitten’. Inspired
by his leas the Fishmen join in and overthrow the guards in what must surely be
one of the first revolts in Dr Who (give or take ‘The Space Museum’) and the story and indeed the first Who annual
ends with the Doctor flying away in the Tardis wondering what secrets the
universe have in store for him next.
Despite the name The Voord were also half the stars for 1964 ‘Dr Who and The Daleks Sweet Cigarette Cards’, which told a story across fifty freebies given away with the corn-syrup confection by manufacturers Cadet (which was better for your lungs than the real thing but far worse for your teeth!) The 1st Doctor, alone like so many of these spin-offs when companies couldn’t afford to pay for a full set of likenesses, lands on Marinus and finds The Voord and Daleks in a fierce battle. The former discover the Doctor and capture him to discover his secret of space and time so they can keep up with their Skaro rivals and what they call ‘Ultkron Travel – beyond time which is above the speed of light’. The Doctor threatens to destroy the ship so the Voord eject him into space, where The Daleks pick him up instead. Panicked that the war is extending out to Earth’s solar system The Doctor (looking remarkably like unlike William Hartnell and stuck inside a spacesuit for the vast majority of the story) gets a message to the people of Earth, which is picked up but ignored (typical!) Picture 11 and 12 are the best of the set, showing an intense Dalek-Voord fight. The Daleks crash in a South American jungle and the Voord do the same with the Doctor on board, the Chief Voord befriending the timelord after he saves him from an alligator. The daleks, meanwhile, are off foraging for mushrooms to make their minds grow bigger (well, this was the 1960s!) and the Voord takes the Daleks to show hi where the best ones are. The Doctor is horrified (has he been betrayed?) but no, he showed them fungi deadly to Daleks and they’re destroyed, alas killing the Voord with them. There’s then a load of shenanigans with a Dalek council, a dogfight in space and a lot of the usual capturing and rescuing before the plot turns into the Daleks asking the Doctor for help because their ‘super brain’ computer has gone mad and started attacking them. How does the Doctor solve things? Erm, by simply pulling a lever, because they were built to keep Daleks away not ‘Humans’ (why did the Daleks build a computer with one if they have no hands?) And they say Russell T Davies cheats at endings! They’re a colourful collection of cards clearly written by a ‘fun guy’ but there’s not ‘mush room’ on the cards so the text isn’t a story as such just a description, with even less characterisation than a Chibnall or a Saward era story. Available in pdf format as a bonus extra on the ‘Keys Of Marinus’ DVD.
‘Domain Of The Voord’
(2014) is the long-awaited Big Finish sequel to Marinus but a slightly
disappointing one it has to be said. The opening story in the first ‘Early
Adventures’ box set it was written by Andrew ‘Full Circle’ Smith and features
William Russell and Carole Ann Ford doing all the voices for themselves and
their missing colleagues rather well. The story seems at odd with ‘The Keys Of
Marinus’ though, even though it’s a second ‘quest’ story, albeit one that’s a
cross between the sailing ships of ‘Enlightenment’ and the race in ‘The Ghost Monument’. Being out in space and on the Voord’s conquered
lush planet Hydra rather than in acidic seas robs the Voord of their aquatic
selling points and turns them into the usual sort of boo-hiss villains. There
are, at least, some good Voord in amongst the bad and the best scenes are the
imprisoned Tardis travellers getting to know their foes properly as people
rather than as a whole race, although none of it is as inspired as Smith’s
usual high quality work.
The Voord also make a
surprise appearance in the comic mini-series ‘Four Doctors’ (2015) set on
Marinus during the time war and features The War Doctor alongside Drs 10,11 and
12, with the 9th Doctor making a surprise cameo too. It’s a mad old
story that borrows heavily from all sorts of past adventures including the time
destructor (or something very like it) from ‘The Dalek’s Masterplan’ that
causes a Dalek flying saucer to crash in Marinus’ acid seas. The Dalek ship
takes out the Voord’s protective shield and their leader (sadly not Yartek) and
for reasons best known to the land of comics he’s engulfed by a liquid that
then envelops a passing Human and turns him into a Voord (so are they all Human
really?...)The Dalek masterplan was to take out the Voord who they see as a substantial
rival (why???) and with the Daleks gone they can now rule happily without
getting their flippers in a twist at the thought of the metal meanies steakling
all their fun. Clara has a dream about Marinus and feels an urge to head to
Paris in 1923 where she meets the 10th Doctor and comic companion
Gabby Gonzalez (who joined after Donna) as well as the 11th Doctor
and his comic companion Alice Obiefune (who joined in between Amy and Clara).
Clara knows that these Doctors shouldn’t all be together and has a sense of
foreboding, but they over-rule her and after some shenanigans involving ‘The
Timelord Victorious’ (way, way waaaay too complicated to explain properly here)
set off to explore a ‘pocket universe’ that turns out to be Marinus. Turns out
it’s all a giant trap by the Voord, who are scared the Doctors will put time
back on its set course and see the Daleks take over Marinus. The pot, such as
it is, ends with two different 12th Doctors fighting each other
(each from different versions of the future) and between them all the Doctors
take the decision to set time back on its right path, with the Voord slowly
‘regressing’. And you thought they were just a pretty pair of flippers!
A quick mention too for
the comic strip ‘The World Shapers’ (1987) which ran in Dr Who Magazine issues
127-129 in which we see the genesis of the Cyberman where they evolve from…The
Voord! No, I can’t see that either, but technically there’s nothing in any
other story to contradict it.
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