Celebrating the greatest show in the galaxy's 60th birthday, with a run-down of every TV story from all eras worst to best across 315 days up until the anniversary on November 23rd 2023 for all new fans arriving from the 'Whoniverse' on BBC i-player. Remember, a Dr Who story a day keeps the entropy away! Sister site to music review site 'Alan's Album Archives' (www.alansalbumarchives.blogspot.com) and sci-fi book series 'Kindred Spirits' (www.kindredspiritbooks.blogspot.com)
Friday, 10 November 2023
Warrior's Gate: Ranking - 13
Warrior's Gate
(Season 18, Dr 4 with Romana II, Adric and K9, 3-24/1/1981, producer: John Nathan-Turner, script editor: Christopher H Bidmead, writer: Stephen Gallagher, director: Paul Joyce (with Graeme Harper uncredited)
Rank: 13
'Welcome to the AAA Dr Who review website - e space edition! wasn't that last episode thrilling? Which one do I mean? I don't know - here every single episode of Dr Who from across the next 600 years have all happened already! Which makes story arcs particularly hard to wrap your head around. River Song is of course our favourite character here, living her life in a different order to everyone else. Anyway watch out for Russell T Davies' third time as showrunner in the 24th century when he's been cryogenically frozen on Telos (which is a real planet in our universe) then defrosted - what happens to Donna's great-great-great-grandchildren is a doozy! And now for some horoscopes: Leo the Lion. You will experience everything today. But then what is today? When all days are as one'
This is not, it seems safe to say,
your run-of-the-mill DW story. It’s a nuclear reactor in a world of
mills, a whole new way of going about things, as this programme about
exploring time and space and monsters end up stuck in the middle of
nowhere and no time. And yes its more of a stagger at times than a
run, but you’re not meant to be breaking speed limits when you
invent the wheel. In a series that’s always danced to the beat of
its own drum ‘Warrior’s Gate’ might well be the set
of episodes that bangs
furthest away from common time. A story this different deserves to be
reviewed differently, so today I’m going to be writing about it in
the same way author Stephen Gallagher allegedly wrote it, by breaking
away from the restrictions of linear time and consulting the I-Ching,
the divination oracle of Ancient China (Marco Polo probably came
across a copy – maybe he lost it in a game of backgammon with
Kublai Khan?) it’s the source of the coin-tossing the characters
(mostly Adric) use in this story to work out what to do or whether to
do anything at all and let nature take its course, a source of
tapping into the infinite synchronistic
wisdom of the universe which
makes all things that more or less should happen more or less at the
time they’re meant to happen. Right, hexagram 13 ‘Social
Mechanism’: ‘Heaven reflects the flame of clarity...success if
you keep to your course’. So let’s start off with the idea of
being out of time: the Tardis has been travelling
around E-space for two stories before this one and given all the talk
at length of
this being
so utterly and completely
unlike our own ‘N’ or normal-space its all
been a bit of a cop out to
be honest: aside from his amazing ability to heal his own wounds
Alazarian Adric really isn’t that unlike ‘us’ and his swampy
home world Alazrius
is normal most of the time
(the rest of the time,
of course, its
filled with evolving
marshmen), while the
‘ancient one’ Great Vampires living in ‘State Of Decay’ are
mostly your
common-or-garden vampires (except for the fact that obviously,
they’re alive and not a myth). For ‘Warrior’s Gate’, though,
all rules are out the window: the Tardis lands in a white void with
no co-ordinates where things are both close up and far away all at
once and where the only building seems to be working in two timezones
simultaneously,
dominated by
a banqueting table filled with both food and cobwebs (they
probably don’t do ‘best before’ dates on this planet as it
looks both really
tasty and a bit ‘off’).
This a world that’s based more on poetry than science (see
‘Logopolis’ in two stories’ time for our universe’s
equivalent of our own ‘Warrior’s Gate’) and yet it does follow
its own internal logic by story’s end rather than just being a load
of nonsense stung together (the
way more than a few ‘normal’
DW stories are if we’re
honest). This turns the
whole ethos of DW on its head: in 99.6% of stories (i.e. every one
but this one) the universe is interconnected by time, so that ripples
caused in one timestream
in one timezone affect everything around them.
This is a series big
on the idea of karma, where you have to be careful how you to act to
the people around you in episode one because by episode four (or six
or the end credits or whatever) they’ll be the ones who’ve
started a revolution over your unfair actions
and have come after you for
revenge. Usually this is a
series that dabbles with pre-destination, the idea that ideas are
fixed and laid out before us inevitably, statistically,
mathematically, because of
who we are and how we’re likely to behave. To some extent the Dr’s
always warped the idea of a fixed progression of time, simply by
being a madman with a time-travelling box, but by the time the
Tardis lands somewhere
he ends up becoming part of
the worlds he lands in and ends up more often than not as the outside
catalyst for inevitable change that was always coming. By
contrast ’Warrior’s
Gate’ is about free will, how each of us have the power to shape
our futures, by growing and adapting and refusing to stick to the
script laid out for us at birth, with improvisations that can make
the universe better or worse before it inevitably returns back to the
script it was always meant to follow, our civilisations
crafted from these ‘cracks’ in between caused by how we treat one
another. The ‘trick’ to life, in this story at least, is not to
become the passengers of our own lives steered by other people to
places we don’t want to go or even the driver dictating where to go
within a fixed point on the map that makes other people have to
change their plans with us, but to become the car itself steered by
the universe and with all roads available to us including ones that
haven’t been built yet, whilst
stepping out the way when we see a car-crash coming caused by someone
else.
Which leads on nicely to ‘Hexagram 54’: A Loveless Marriage
:‘The superior person passing trials in the light of eternal
truths. Any action will prove unfortunate – nothing furthers’.
That sounds like the Dr in this story: he keeps trying to do what he
normally does
in ‘n-space’, namely investigate, instigate and solve, but this
isn’t a world of cause and
effect that works like that
any longer.
He’s basically an onlooker in this story, watching from behind a
‘mirror’ (or perhaps a looking glass might be a better term –
like Lewis Carroll’s two Alice In Wonderland’ stories this world
is a grotesque distortion
and exaggeration of our own with all the manmade
social niceities taken out,
so that people do things because they’re naturally likely to do
them without regard to social norms or what other people think of
them) while the people around him (including Romana and K9) change
this world. The most the
Dr does
is accidentally re-set things by lifting up a fallen wineglass early
on (and even that won’t make sense in the story till episode four,
by which point most people had forgotten he’d done it). It’s
not just the Dr either. To
be honest Biroc, the Tharil at the heart of this story (a
time-travelling lion...no seriously) could have escaped fate
having come across the
Tardis in part one rather
than part four for all the
difference it makes to the ‘plot’. Everyone
gets to where they need to be when they want top get there, not when
the usual ‘rules’ of how storytelling should work. OK
Hexagram 10 ‘Worrying The Tiger’ next:
‘Heaven shines down on the marsh which reflects it back
imperfectly. Not perceiving you as a threat the tiger does not bite
back’ Two points to make there: one is the fact that this story’s
gateway dividing up timestreams is a whacking great mirror, one that
time-sensitives’ like the Dr and Romana and the Tharils can pass
between, so that centuries of time can pass in the blink of an eye
for anyone on the ‘other’
side. The mirrors can heal
you and undo the ravages of
being caught in the time-winds of
change outside, like a giant
‘re-set button’, until you go back again when, to quote the story
before this one, a ‘state of decay’ sets back in. Behind
the mirror time is working to its own steady constant of all time at
once and can’t be affected by what people do beyond its barriers:
it just ‘is’ (its the sort of timeless time shamans talk about in
native American Indian textbooks and hippies talk about in drug
taking memoirs, where a few seconds can seem like hours and a few
hours seem like seconds; anyone whose sat through ‘The Timeless
Child’ will know how the former one feels).
By
entering this realm everything that ever happened to you drops away
so that you are your pure self again, before your personality rubbed
up against other people. This is, if you will, the journey back to
our soul, to the purest essence of who we are away from all the
events that shape our lives and change us, the environment that makes
us turn out a certain way by having us re-act to it, becoming happy
or resentful or proud or upset or angry or whatever. There are no
tigers in this story but there are lions who are the local kings of
the white-void jungle. The
Dr might link to think he invented the idea of ‘wibbly wobbly timey
wimey’ but really its them: time isn’t a straight arrow for this
race but a circle that’s always in motion. They
once had a great and bounteous empire which was run by their
servants, humans unlucky enough to be caught in this mysterious
world, but now they’re the slaves, used to pilot the spaceships
that land in this realm because they’re basically a great big
sat-nav, able to see their way around time in a whole extra dimension
that humans cannot (as in
our world, the capitalist humans have stolen their timeless world and
subverted it to their clock-watching ends).
If you will, both sides are caught in an endless cycle of abusing
each other’s rights simply
because they can, a power struggle that switches sides across time,
of cause and effect and
revenge that has no end. The
Thrails
can, if they wish, take people through the mirror with them to see
time from another perspective and as such they
and their guests aren’t
tied by linear in the same way the rest of us are (the surprisingly
normal novelisation throws in an extra detail here: its not that the
Tharils are free of the trappings of time so much as they can see
endless possibilities stretching before them and choose the best path
to follow for all beings that
causes the least damage. Which
would be ever so useful in ur elections).
Moving on, we hit ‘Hexagram 61 ‘Inner Truth’: ‘The gentle
wind ripples the lake’s surface, the superior person finds common
ground between points of contention – you may cross to the far
shore, great fortune awaits if you stay on course’. Let’s talk
about Romana: how lucky that Gallagher was writing when there was a
second timelord on board the Tardis because
otherwise this story wouldn’t have ‘worked’.
Romana ‘gets’ this world far more easily than the Dr for whatever
reason (because she’s
younger?) She has fun gently
mocking the humans who don’t understand that the usual rules of
this world don’t apply, treats Biroc as a natural part of the
landscape after a bit of cliffhanger screaming and basically
investigates and challenges this world on
its own terms, from all angles at once, while
the Dr pouts behind a mirror. It’s no surprise that Romana leaves
in this story in order to help the Humans
navigate their way back home without the need to enslave poor
Tharils, taking K9 Mark III with her, because she feels like she
‘belongs’ in this world and has outgrown anything the Dr can
teach her now, her apprenticeship over the ‘Key To Time’ long
since past.
She’s more
world smart than he is, unlike the university graduate of ‘The
Ribos Operation’, whose sympathetic to where she lands rather than
bound by rules of how things should be. This
is a worthy end for Romana – perhaps less so for K9 who as a purely
logic and mathematics based creature belongs in this world even less
than the Dr does and doesn’t
get to do very much. Onto
Hexagram 21 now ‘Biting Through’:
‘The
merciless, searing judgement of lightning
fulfils the warning prophecies of distant thunder.
Though
unpleasant, it is best to let justice take its course’. Let’s
talk a bit about the humans now: they’re a mining team that’s
fallen into this world by accident, their ship causing a ‘mass
conversion anomaly’ in this world that’s made space and time
contract due to it being made from bits of a dense dwarf star alloy
that sucks time and space inside out. Left unchecked it will squeeze
them out of existence (the ‘gravity’ of the situation being the
‘gravity’ of interfering with another realm and impacting other
people against their will)
and the gateway is visibly shrinking by episode four (great for the
scene-setters who get to take a breather compared to episode one).
They try everything to fight fate, including enslaving Biroc to
navigate their way out of this world and back into their own,
but of course this just sets off a cycle like the one from
generations past: in this world of free will no one has the power to
enslave anyone and it all goes ‘wrong’ until Romana steps in to
offer help through her own
free will to allow their ship to leave. They’re a pretty fun lot as
supporting cast humans in DW stories go: Clifford
Rose’s put-upon Captain Rorvik is of the despairing old school type
acting with
lots of eye-rolling and sighing,
as if he’s on a Sunday school outing with a load of truculent
youngsters, while his crew bitch and moan about this all being above
their pay grade. They’re
the worst of clock-watching capitalists, still working how much they
get paid by the hour even in a realm where hours are meaningless. In
a story that’s all airy fairy Kenneth Cope’s Packard (the latter
in suitably ghostly 1960s hit ‘Randall and Hopkirk Deceased’) and
David Kincaid’s Lane are deliciously cynical and biting, acting as
if they’re the kids mucking around at the back of the Sunday school
bus (they’re
the two old men Waldorf and Statler lost in a world of muppets).
In a sense they’re a microcosm of this world and how the same rules
apply to ‘our’ world in ‘n‘ space: they didn’t want to join
this mission at all and thought it was stupid but orders are orders,
while Rorvik is only here because that’s where the money is –
none of the humans are being their true selves at all and they
get
punished for it.
They also lead nicely into Hexagram 37 ‘People In
The Home’: ‘Injury on the outside naturally means turning back
towards the home, and so people
in the home
follows.’ which is how the story ends. The
humans stop using bits of outer space that was meant to exist outside
time for their own uses and jettison it when they leave, while Romana
leaves with them of her own free will; nobody enslaves anyone else.
Only by being their true selves do these people make it back to where
they should be without further damage. Hexagram
57 next ‘The Penetrating Wind’: ‘Small, persistent, focussed
effort brings success’. That can only be the time winds, currents
of time that blow across this void the same way our winds do on
Earth, a continuously moving, billowing active thing that’s
invisible but tangible, which the Tharils can ride across like a
bunch of hairy surfing dudes. Humans, of course, and even the Dr a
little bit are land-lubbers who drown in this world, trying
to lead their lives by going from A roads to B roads instead of
bobbing with the currents.
Though its not a perfect fit here’s Hexagram 52 ‘Keeping
Still’: Keeping
his back still so
that he no longer feels his body he
goes into his courtyard and
does not see his people. No blame’. The
other people who live on this world are Gundans, giant robots, who
are also
not confined to linear time the way mortals are. Alas they’re the
one bit of this story we don’t get to see much of, even though
they’re responsible for most of the memorable moments, such as the
clunking suit of armour following the Dr round an abandoned castle.
They’re the ones who attacked the Tharils in the first place but,
their ‘action’ in the story completed, they’re left gathering
dust in the banqueting hall (though
they started off stronger than the Tharils and over-powering them
time has rusted them over and made them easy to defeat – like most
empires they have a sell by date when they stop being as effective).
Alas the I-Ching was created several millennia before television so
there’s no chapter for one last point, which might be the most
important one of all: ‘Warrior’s Gate’ looks nothing like any
other DW story. While most of the story is set in a giant white void
with a whacking great gatepost in the middle rising out of nowhere,
with the banqueting hall the only ‘normal’ set most
fans would understand at first glance,
the story makes good use of letting the Tharils and by the end the Dr
and Romana let loose in the timewinds, dancing in a
blur of movement and colour
across still pictures in black and white. It’s a most excellent
effect, especially for 1981, and while they could probably make it
less obviously a digital effect in this day and age somehow even that
works:
this is a universe of people who end up in a world that doesn’t
work to their own rules, inserted into something that doesn’t fit
them,
a universe that’s based on different rules of colour and motion to
our own.
It
would be a pity if this very different DW story had ended up as just
another routine set: this world looks impressively different to
normal, which helps sell the fact that it works differently too. Note
too the way the TV studio’s actual ceiling becomes part of the
actual set: as natural a part of this artificial
world as any other (usually you only see the ‘real’
ceiling
when something’s gone wrong – like a cameraman tripping over a
Zarbi for instance: you’re
meant, s a viewer, to think that the world you’re gawping is bigger
than the camera lens and has no restrictions of any kind.
The director got into big trouble for this and most fans just assume
its a mistake but I love it; in
a story that’s all about reminding you how small your petty
boundaries and limitations are whose
to say a white timeless void doesn’t have gantries and ceilings?
Many
people, including those on set, have been critical of director Paul
Joyce for not understanding how then-modern TV like DW was made, with
tales of delays and impracticalities – in most stories that would
be true. But if anything this makes him the perfect arty director for
‘warrior’s gate’, a story that’s not meant to be restricted
by mere things like deadlines and camera plans)
As clever as the non-plot is, as brave as the techniques are, as
strong as the performances by all
the cast are
in
a story that doesn’t half ask a lot of everyone is, its the look of
‘Warrior’s Gate’ that’s most memorable, like a flip-book of
photographs that only make sense as a moving world when the pages are
turned. It’s a world you want to get lost in and its a shame when
this story ends because it feels as if there was so much more here to
find out. Which brings us to the final point, Chapter 24, the I Ching
Hexagram that became a track on Pink Floyd’s debut album ‘Piper
At the Gates Of Dawn’:
‘A movement is accomplished in six stages and the seventh brings
return, coming and going without error, action brings good fortune’.
‘Warrior’s Gate’ is a success. It might not fit in with any
other DW story, indeed it might break the rules of practically every
other story, but it works: its packed full
of symbolism for people like me to pontificate about, features a
whole string of memorable images if you don’t care
for that sort of thing and even if you hate it then Packard and Lane
probably get there with a funny
insult ahead of you. It’s a very funny take on ideas about fate and
destiny that are deeply serious and done with great care (this story
saves on the quantity of sets to deliver quality instead – the
banqueting hall especially is one of the best sets in all of DW, big
and vast and packed with props). Best of all e-space is finally every
bit as weird as we were led to believe – and not in a half-hearted
kind of a way but in a way that challenges everything we thought we
knew about how stories
like this one
‘works’. There was nothing quite like it on TV in Britain then or
now, but then that’s OK: ‘Warrior’s Gate’ is all about what
exists outside time and space and in a series that likes to bend the
rules this one delights in breaking all of them at once. Superb –
and all the more so for pretty much coming out of nowhere, in a
season that’s mostly been running on auto-pilot
(and not the timeless
Tharil
kind).
+
The timewinds sound effect is one of my favourite in all of DW: the
radiophonic workshop didn’t tend to have as much fun with DW in the
1970s and 1980s as they did in the 1960s (they were disbanded before
the series revival) but this sound effect is superb: sort of like an
alien wind chime merged with alien distortion effects and echo that
perfectly mirror the story’s theme of how people impact other
people in the way the ‘chimes’ knock up against each other
causing different notes to form but without breaking the overall
stable ‘chord’ of sound. ‘Kinda’ and ‘Snakedance’ build
on this idea too, but ‘Warrior’s Gate’ got there first.
-
As fitting as it is that Romana leaves in this story, the way she
leaves feels rushed and perfunctory. She’s been with the Dr, across
her two regenerations, for seventeen stories and 72 episodes now (if
you include the unfinished ‘Shada’; only Sarah Jane and Jamie
were in more) so we feel we’ve got to know her really well. She’s
become the Dr’s best friend (off screen as well as on!) and grown
from being his junior assistant fresh out of Gallifrey university
made
to work with
the Dr to keep him on the straight and narrow to a rebel every bit as
proactive and committed to righting wrongs as he is. While
the reason she leaves is pure Romana (helping people in need) we
need a great long
goodbye speech
about how they’ve grown up alongside each other and instead Romana
just drops it on the Dr that she’s ‘not coming’
at the last minute.
I know there’s a bit of a time-limit and all but still you think in
a technically timeless universe there would be more time
to be emotional
than this – Tom Baker improvises a sweet ‘you were the noblest
Romana of them all’ as he stands forlornly in the Tardis watching
her leave on the scanner, but there’s nothing said to her face. K9,
whose been at least mentioned in a whopping 94 episodes(even
if he was in bits being repaired in some of them),
doesn’t even get that much and there’s no actual reason for
Romana to take a dog with
her who
really belongs to the Dr other than ‘she’s lonely’ and ‘the
new producer thinks a robotic dog is stupid’ ((in
voice actor John Leeson’s words ‘They stuck K9 behind a mirror
and forgot about him – that’s what you do with the phonebill, not
your best
friend!’)
No comments:
Post a Comment