Celebrating the greatest show in the galaxy's 60th birthday, with a run-down of every TV story from all eras worst to best across 315 days up until the anniversary on November 23rd 2023 for all new fans arriving from the 'Whoniverse' on BBC i-player. Remember, a Dr Who story a day keeps the entropy away! Sister site to music review site 'Alan's Album Archives' (www.alansalbumarchives.blogspot.com) and sci-fi book series 'Kindred Spirits' (www.kindredspiritbooks.blogspot.com)
Monday, 9 October 2023
The Tomb Of The Cybermen: Ranking - 45
The Tomb Of The Cybermen
(Season 5, Dr 2 with Jamie and Victoria, 2-23/9/1967, producer: Peter Bryant, script editor: Victor Pemberton, writers: Gerry Davis and Kit Pedler, director: Morris Barry)
Rank: 45
'Cybermum's gone to Iceland, on Telos - she'll be back soon, just as soon as humanity's recklessly opened up her tomb and let her out! Now eat your cyber fish fingers and cyber custard'
There they lurked, entombed, in the dark, waiting for the
archaeologists who were fated to awaken them and bring them out into
the open, restoring them from a legendary folk memory to their proper
title as their era’s most ruthless killers. The historians gaped in
awe as they gazed upon their icy catacombs, sealed for decades and
brought them out into the blinking light. And then one of them opened
the film canisters and aid ‘gosh, I wonder how this got here? I
suppose we’d better send this back to the BBC right away’. Fandom
spent the longest time assuming that this highly popular and much
loved story from the moment it was first broadcast was one that we
would never get to see again. It was, following the cataloguing that
went on in the late 1970s and the return of a few stray lone
episodes, the first big cache of returned missing episodes we’d
ever had and certainly that fans could actually own (more or less)
straight away thanks to the wonders of home video – one that was
the best-selling in the DW range for quite a few years afterwards
(and remains one of the highest selling BBC home videos of all time).
For anyone who wasn’t a fan or wasn’t born in 1992 when this
story was returned it was like the recovery of ‘Web Of Fear’ and
‘Enemy Of the World’ in 2013, but more so because it had never
happened before in such a big way, like all your birthdays and
Christmasses at once sprinkled with a dose of fairy magic, a moment
in time when all things seemed possible (after all, if this story
could turn up out of the blue then what could happen tomorrow?) Only
of course it is no longer magic, but a real tangible object made on a
low budget in a cramped TV studio by people who have the audacity not
to realise they’re making a bit of history that those who saw it
the first time round would talk about in hushed tones and the
feelings of fans nowadays who can measure this story up against other
Troughton episodes is usually ‘is that it?’ What they see are the
wonky special effects (even by 1967 standards), the drab talky scenes
of unrehearsed actors crashing their lines, the rather odd pacing
that speeds up and slows down and a story that’s great in parts
rather than gripping all the way through. But some of that magic
still remains: its easy to see why viewers from a quarter century
earlier still remembered so much of it, particularly the iconic
moment of a whole army of cybermen being defrosted in slow motion at
the end of episode two (another of those candidates for the greatest
DW cliffhanger of them all) while the central idea, a riff on all
those mummy curse films, only in the future and in an ice tomb not a
baking hot Egyptian desert, is still a moment of pure inspirational
genius, one of the best plots the show ever had. As for me, I’m in
a peculiar halfway house – I’m not old enough to have seen this
story the first time around but I had already fallen in love with the
script book published two years before the re-discovery which I loved
from the first before finding out how revered and loved this story
was and that’s still one of my most treasured DW possessions even
now I can see the thing and don’t need to read it, so having this
story returned in 1992 after it existed only on the page and in my
imagination was quite an experience. Other stories from the Troughton
era look a lot better than this one (not least other Cybermen stories
that make them even more of a threat like ‘The Moonbase’ and ‘The
Invasion’) and yet I read the novelisations of both those books
early on and they never quite gripped me quite the same way: for all
its faults this story is special because the ideas are so good.
Cyber
creators Gerry Davis and Kit Pedler have clearly been thinking what
to do with their Mondasian meanies next and hit on the idea that
being not-strictly-human Cybermen would be quite likely to have a
sort of ‘cryogenic chamber’ and so stick them in a giant freezer
on an ice planet– a mainstay of scifi in the last half century but
still unusual in 1967. So far in their chronology the Cybermen have
come to us, overpowering human bases at the South Pole and on The
Moon, but its here, in their third story, that we seem them on their
world – or one of them anyway, the Cybermen having frozen
themselves on Telos following the destruction of home planet Mondas.
They know, though, that one day someone will find them when the time
is right to be conquered again and so set a trap for those who come
after in much the same way the legends of Pharoah curses work (which,
in reality, are more a warning saying ‘grave robbers hands off or
you’ll get a smack in the afterlife’ but make for a good story),
only this time its not a curse but pure mathematics, a series of
logic problems that mean only the very intelligent get through to be
taken over. The Tardis lands as an archaeological team from Earth
intend to do just that and what happens next is interesting in the
light of this story following straight on from ‘Evil Of The
Daleks’. As if anyone’s a ‘baddy’ in this story its the Dr,
leading the team on to their doom despite knowing what’s going to
happen – it looks as if he’s making sure these tombs are opened
while he’s here so he can make sure they’re sealed forever, but
he’s still partly responsible for all the things that happen as a
result of his actions, even slipping the humans the logic code to
open the tomb when they get it wrong. These aren’t your oven-ready
Cybermen either, despite being defrosted so thoroughly – they feel
fresh in new ways they weren’t even in their last two excellent
(even better?) adventures, more of a threat now we meet them on their
world and get to hear them talk at length in those chilling
electronically-treated voices (an actual gadget used to help people
who’d lost their larynxes through illness, usually smoking to
speak, with a metal gadget placed against the throat: a lot of Cyber
voice artists went dizzy by the end of filming). The Cybermen never
looked better or acted more emotionless than they do here, utterly
ruthless and close to unstoppable (as with the two previous Cybermen
stories this story is more horror than scifi, with the incidental
cast being picked off one by one just as you get to know them well).
Oddly the 2nd Dr never really is this manipulative
again(apart from a brief dabble at the end of his 7th
incarnation), perhaps because this story feels like one of his
closest battles – after three and a half episodes of all hell
breaking loose its one of this story’s negative points that it
basically ends with everyone legging it outside and the Dr
electrocuting the doors shut again, as the only way he can defeat the
undefeatable. In between, though, you get the feeling that this is a
story where anything can happen, because it quite often does, with a
new twist and turn to keep your interest throughout, each revelation
topping the last. Behind the scenes Peter Bryant had just taken over
as DW’s fourth producer in three years and was determined to show
off what he could do, making this story a sort of soft ‘re-launch’
of the show at the start of season 5, pulling out all the stops and
budget (which might explain why the stories at the end of the run
look a bit ropier – particularly this story’s close cyber-cousin
‘Wheel In Space’), so that this story looks – sometimes anyway,
not all the way through – hugely impressive compared to the stories
around it. The tomb particularly is a thing of beauty, one of the
best sets DW ever had, though really they’re two meant to represent
the ‘top’ and ‘bottom’ rather than the usual side by side (no
running down corridors in this story, just legging it up and down a
surprisingly flimsy hatch). What’s really clever is how the
jeopardy is increased little by little bit as they invert the usual
formula of a ‘base under siege’ by having the humans uncover
things it by bit and get nearer to the Cybermen. The baddies don’t
fully make an appearance until the cliffhanger at the end of episode
two, but writers Gerry Davis and Kit Pedler keep up the suspense in a
number of ingenious ways, such as showing us where the Cybermen train
(in a very surprising and sudden first cliffhanger that makes even a
‘dummy’ Cybermen look threatening, killing off the person in the
supporting cast we know best), where the cyber-stores are (poor
Victoria ends up trapped in an airless sarcophagus that makes this
seem even more like a curse of the mummy epic) and we’re introduced
to the Cybermats, small deadly rodent-like electronic beings that can
crawl along the floor, the ‘scarab beetle’ of the tombs. If you
happened to miss the earlier two cyber-stories then this one cleverly
sells the threat to you with all those incidents before we even see
them cut their through their ice tombs, in a combination of set and
model work that looks astonishing now and must have looked
other-wordly in 1967.
In a way this is shot like a nature documentary
for a vicious predator, only revealing a part at a time: ‘Here is
the corner where the Cybermen stalk their prey… and here is where
they practice for later kills...’ Of all the DW worlds Telos feels
‘real’ even though we never see it past a bit of ground
surrounding the tomb - each roll of the dice, each logic puzzle
solved, each reveal by the baddies who’ve financed this dig for
their own ends, ups the stakes until by part four, when most of our
heroes are trapped down the tombs with the hatch shut fast behind
them and tall silver giant beings looming over them, all seems lost –
few DW stories can match this one for threat. There are better
cyber-stories both before and after this one, full of better motives
greater characters and even more impressive individual scenes, but
there’s something about seeing the Cybermen on their home soil,
where everything is built for them and not for humans, that makes
this one special. It’s a great one for the regulars too who shine
even compared to usual. The 2nd Dr-Jamie pairing seem to
have put their arguments in the previous story to bed now and Patrick
Troughton and Frazer Hines add lots of little comedy moments that
might seem out of place in other stories but here adds to the
tension: we know the 2nd Dr is at his most scared when
he’s alternating between cracking jokes and being moody and
highlander Jamie’s straightforward loyalty is a stark contrast to
ou future human selves, the scared historians on one side and the
scheming financiers on the other. Victoria gets lots of sweet moments
early on as the Victorian lady fits this story more than the others
somehow – strictly speaking Tutankhamen's tomb was re-discovered
and re- opened in Georgian times, but it’s close enough for someone
so clearly part of the stiff-upper-lip British Empire for her to feel
as if she belongs in this world more than she usually does (plus
Egyptian archaeologists often seemed to bring their teenage daughters
along on digs for some reason). Generally speaking once a new
companion arrives we never have any real feeling that they’re ‘new’
to this world again, but there’s a lovely moment in episode one
when the Dr thinks to comfort Victoria and the death of her father
she’s just witnessed at the end of previous story ‘Evil Of The
Daleks’, talking about how he misses his own family (notably he
never does this to, say, Zoe or Tegan later who both lose people
close to them in their debut story; interesting given that for the
audience at home there’s a gap of ten weeks between the two
stories). The problems come with the other characters, of whom the
most interesting is Haydon, sacrificed in that part one cliffhanger;
otherwise they’re a series of ciphers an caricatures: the boss out
of his depth, his timid second in command afraid of his own shadow,
the gruff practical American pilot (whose straight out of Gerry
Anderson puppet shows), the unlikeable conspirators, assistant
Toberman (whose basically Marina from ‘Stingray’, but big and
black and without the tail...Or Kemel from ‘Evil’ again, though
he makes more sense in thus story than in a Dalek-filled Victorian
house It’s a neat touch giving him a cybertronic hearing aid too, a
reminder of the cybernetics that inspired this story in the first
place and the author’s fears that the inventions of the 1960s would
lead to the cybermen of tomorrow)...If you’ve seen any war film, or
even any ensemble film from the 1940s and 1950s, then you know what’s
coming: the plucky Americans do all the shouting, those with English
accents are all terribly nice and polite and the other Europeans are
incredibly shifty. It all feels wrong for a forward-thinking,
everyone has value series like DW (and especially so soon after ‘The
Moonbase’ where everyone worked together ‘star Trek’ style,
against their common Cybermen foe). Ironically, given that all
Cybermen stories are really about the threat not just to mankind
(like other monsters) but our humanity, the Cybermen are better drawn
than any of the Humans and you can tell the writers much prefer
writing for them.
Usually DW stories with great plots but poor
characterisations aren’t my cup of tea, but yet this story just
works somehow as an example of everything that makes DW great, from
the badness of the baddies to the goodness of the goodies and the
Egyptian tomb slant makes this story stand out from similar stories
that try similar things. It isn’t DW’s deepest or most
intelligent story, it doesn’t work on multiple levels the way a lot
of my top 100 stories do and there are a few effects that let the
side down, even by other Troughton story standards (no other story
has an effect quite as comical as Toberman flying through the air on
hugely visible wires for instance, while the ‘dummy’ Cybermen
isn’t anything close to threatening as it was in my imagination or,
indeed, the script). You also have to question the wisdom of an
archaeological team so thick that they’re shocked to find a tomb
filled with deadly Cybermen who were thought to be a ‘myth’...despite
coming across dead bodies beneath a wall with a whacking great big
cyber-logo on it (bit of a clue there, boys. And forget the logic
problems testing intelligence: if anyone is stupid enough to open a
tomb with this many clues around the outside they deserve to be
cyber-converted). However there’s also no denying the TV
archaeologists struck gold when they discovered this story sitting
unloved in a Hong Kong TV vault – not that the Cybermen would have
appreciated that analogy of course (one of the reasons they’re such
a threat in this story is that they’re unstoppable– I never
understood why their allergy to gold got added in later anyway, it’s
not as if they’re vampires). This is still a brilliant story, even
if its one of those brilliant stories that’s brilliant despite its
flaws. For DW fans this discovery of a story so many people
remembered and loved was on a par with Tutankhamen’s tomb (and not
every discovery in that tomb was a ‘treasure’ either), a moment
when everyone remembered where they were when they heard the news, a
bit of magic from that day still lingering every time we look at our
DVD shelves and collectively go ‘wow – that really happened, this
story really does exist’. Is it as great as we hoped? No. Do we
love it anyway? Of course we do.
+ The Cybermen logo appears on everything: every wall, every
ice-tomb. You suspect that in the Cyber-bathroom off-shot its on the
cyber-toothpaste and cyber-toilet rolls too. What should be silly (I
mean, what dying race takes precious time inventing a stencil and
adding it to all the walls – especially if they’re trying to keep
what’s inside the tombs a secret to lure people in?) is one of this
story’s strengths simply because it looks so good, the silhouette
logo of a cyber head one of the best and most striking images in the
whole of the series. It makes sense too, fitting the
hieroglyphic-logo fitting the ‘vibe’ of the story and being very
cyber-friendly, providing information descriptively without the
emotion or depth of words. There was a time, following 1992, when it
was on everything connected with DW - and rightly so. I’m amazed
new-Who hasn’t brought it back so far, especially with an ‘updated’
version of how the Cybermen look now.
- The racism. Of course the baddy is a shifty looking foreigner
somewhere on the borders of Germany and Turkey (borders seem to be
different in the DW universe. I mean Salamander in ‘Enemy Of The
World’ seems to be from Australia via Mexico with a hint of Ireland
in there too). George Pravda plays Klieg the same way he played every
shifty foreigner in war films, while Shirley Cooklin as Kaftan
(producer Peter Bryant’s wife) adds a fittingly Egyptian flair,
while her mute manservant Toberman is a muscly African. Needless to
say the other archaeologists are all male, pale and, well, stale,
British Empire types to the last. Watch out for Clive Merrison making
his first TV appearance (very briefly) thirty years before becoming
the single best Sherlock Holmes there ever was (seriously: anyone who
still thinks its Basil Rathbone, Jeremy Brett or Benedict Cumberbatch
have just never heard the superlative radio 4 adaptations).
No comments:
Post a Comment